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Sunday, April 28, 2013

Portfolio: Amina

The main character of our game, Amina, who traverses through the small island nation of Nova Martelo with the use of her grapple. Coincidentally, Grapple also being the title of the game. You're gonna fight/avoid killer robots and collect special stones to prevent them from getting into the hands of the evil Destrozar, who seeks to harness the power of these stones for his own devices. And you GOTTA GO FAST. Because if you're TOO SLOW, that's NO GOOD.

Since we last saw Amina, there have been numerous changes. Click or Right Click to Open New Window to Full-View.


 





 
Rendered in Viewport 2.0





 
 


Wireframe rendered in Viewport 2.0
 




 
Hi-Res Model from Zbrush Rendered with Maya Software.
From which I extracted the Normal information from.
 



 
Texture Maps 2048x2048 on Cloth, Grapple, and Skin. 512x512 on Hair.
 
~Bleep Bloop~
 

Sunday, March 17, 2013

Zbrush Practice: Mars-san

 
So this one is special. It's Mars-san from Yume Nikki! Click for bigger image.
 



 

Remodeling Amina: Bust

Hello, so there is some news, I've been moved to Grapple team and I feel it a much more fitting place to be.

So for the past week I've been remodeled Amina's face for Facial Rigging. Click images for larger size.

Before

After
Then I transfered and tweaked the UVs for a better layout. I made room for the mouth she has now.

The Husk of Amina

Then I went into zbrush a polypainted. Fixing seams and evening out a base texture which I later took into photoshop to add more detail. I also adjusted the eyebrows.




Maya can't seem to render transparent planes so the hair appears to not show a little. Couldn't find a solution sadly.








~Bleep Bloop~

Monday, March 11, 2013