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Sunday, June 30, 2013

Portfolio 2: Civilians

 
So I created the base meshes for our civilians for Grapple. The rest is going to rely on texturing. They'll be running around, spawning and despawning. There is still some fiddling to do but here is what I've gotten.
 
Civilian Models rendered in UDK Engine


Wireframe rendered in Viewport 2.0
 
We wanted to keep them under 3000 tris and make switchable parts. The textures are 512x512 and I tried making the clothing textures use the same basic shading and have switchable colorings. Details would be added on. 
 
 


 



~Bleep Bloop~


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