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Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts

Friday, March 6, 2015

Low Poly Challenge - Cassi

I've been currently working on a comic, which I had once pictured to be an RPG game, and I decided to try converting the main character Cassi into 3D and in the watercolor-esque style I had pictured the game. The trick was also making her low poly as she would look small on the screen anyway. Much similar to recent Pokemon games like version X and Y.




~Bleep Bloop~

Master of dimensions... Pleaser of crowds... I am... Dimentio!


I'm a big fan of the Paper Mario game series and was always curious as to what the flat 2D characters would look like if they were to be created into 3D, like for spin-off games. Probably my most favorite Paper Mario character is Dimentio from Super Paper Mario. A character made up of hard geometric angles, which accompanies his magic abilities with warping dimensions - a big theme with the game itself. I've drawn him hundreds of times each time getting a closer understanding for such a conversion into 3D space. 

Dimentio as he is in Super Paper Mario
The particular challenge was his outlines and the squares on his head, which I may add seem to defy the laws of space. I wanted to give the constant appearance that they were always facing the camera in a perfect diamond shape. I feel there are only further challenges with his cape which seem to add diamonds upon itself like a hidden chain whenever he raises his hands, but for the time being I think he came out just as envisioned.

~Bleep Bloop~

Thursday, November 21, 2013

Amina with Marmoset Toolbag






A small update, Marmoset Toolbag is pretty awesome!

~Bleep Bloop~

Props of Corgi Caper

The last models left to show. Fairly simple low poly models meant for the environment's painterly art style. I had fun with these!

Bone Collectable, Wishbone Powerup, Magnabone Powerup, and Ptera Ride Powerup
512x512 textures for each respected model

Skull Armor Powerup
512 x 512 texture

Dino Ramp (Diplodocus)
512 x 512 texture
~Bleep Bloop~

The Dead But Very Alive Dinos

The baddies of Corgi Caper!

The Pesky Nipper

The Tormenting Ptera
The Big and Bad TRex

 Close Ups

Rendered in Viewport 2.0, 793 verts (for mobile devices)


Rendered in Viewport 2.0, 528 verts (for mobile devices)


Rendered in Viewport 2.0, 957 verts (for mobile devices)

~Bleep Bloop~

Tank is Back!

Greetings everyone! So our capstone pup returns but this time for the iOS. I was lead artist for this game and we had a small but great team to work with to make it all possible. I'll be making more posts on the character and object models in the game but first our main man's best friend Tank!
Click or Right Click to Open New Window to Full-View.


Rendered in Viewport 2.0, 732 verts (for mobile devices)


iOS Sleek and Cute Style Change and Planning

Proper Usage of Expressions Sheet

Environment Concept Art



The environment is vastly different from the original concepts but the gameplay is all there!

~Bleep Bloop~

Thursday, August 1, 2013

Portfolio: Human Hybrid

Model is based off Physiognomy Illustration
 
This piece is based off a Physiognomy illustration, this one is based off a cat and a human. It's appearance looks much like a hybrid of the two species. It's a bust piece focusing on realtime skin shading.

 
 

 
 
Rendered in UDK with Subsurface Scattering
 


 
Wireframe rendered in Viewport 2.0
 
Spec, Color, Normals, Subsurface Absorption Maps (2048x2048)
 
Color Map with Alpha (512x512)
 
~Bleep Bloop~